“Diablo IV” held the first of two betas last week, and Blizzard’s dungeon crawler was fantastic. It has the same addictive gameplay loop as players fought hordes of worgs, skeletons and other baddies earning loot and experience points on the way.
The latest entry doesn’t change a blockbuster formula, but rather, it refines and updates it. From the few hours I played as the Rogue, the world of Sanctuary seems richer, darker and more alive with elements found in massively multiplayer online games. After a brief prologue that shows players that they really can’t trust anybody, they’re thrown into an expansive world that’s filled with danger and other players.
They’ll
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